Overview
Undead Legions
General: Thundercake
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SA1 11 Skeleton Archers
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SA2 11 Skeleton Archers
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SA3 18 Skeleton Archers
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C1 3 Chariots
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M 2 Morghasts
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U1 8 Ushabti
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H 5 Hexwraiths
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HA1 5 Horse Archers
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HA2 5 Horse Archers
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C2 Catapult
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C3 Catapult
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CoS Casket of Souls
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SH Spirit Host
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ME Mortis Engine
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Z 11 Zombies
Dark Elves
General: Brett da Destroyer
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BT1 Bolt Thrower
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BT2 Bolt Thrower
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BT3 Bolt Thrower
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D 10 Darkshards
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E 29 Executioners
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W1 10 Warlocks
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W2 5 Warlocks
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DR1 10 Dark Riders
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DR2 5 Dark Riders
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DR3 5 Dark Riders
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DR4 5 Dark Riders
Deployment
I played in a 2.5k game of Undead Legions vs. Dark Elves.
My list was:
Liche High Priest, Lvl 4 Nehek, Dispel Scroll
Master Necromancer, Lvl 4 Vampires
Necrotect, Charmed Shield, Obsidian Amulet
11 Skeleton Archers, Musician- SA1
11 Skeleton Archers, Musician- SA2
18 Skeleton Archers, Full Command- SA3
3 Chariots, Full Command- C1
5 Horse Archers- HA1
5 Horse Archers- HA2
1 Spirit Host- SH
5 Hexwraiths- H
8 Ushabti, full command- U1
2 Morghasts- M
Catapult - C2
Catapult- C3
Casket of Souls- CoS
Brett's List was:
Dreadlord, Giant blade, luckstone, charmed shield, OTS, sea Dragon cloak, heavy armour, dark steed
Supreme sorceress. Level 4 shadow, scroll, dark steed, dbane gem
Master. Bsb. Sea Dragon cloak, heavy armour, lance, dawnstone, potion of foolhardiness, dark steed
Master. Lance, Dragon helm, heavy armour, sea Dragon cloak, dark steed, obsidian amulet
5 dark riders spear shield xbow- DR2
5 dark riders spear shield xbow- DR3
5 dark riders spear shield xbow- DR4
9 dark riders spear shield xbow- DR1
10 shards- D
29 black guard standard, burning banner- E
3 bolt throwers- BT1, BT2, BT3
5 warlocks- W2
10 warlocks- W1
Deployment looks like this. My
necrotect goes with the Ushabti. My Necromancer goes with SA1. My Liche
priest goes with SA3. I roll up Smiting, Desert Wind, Vengeance,and
Cursed Blades for my Liche Priest. For the Necromancer, I roll up Raise
Dead, Hellish Vigor, Danse Macabre, and Wind of Death.
His Dreadlord and both Master's go in the big Warlock unit. His sorceress goes in the big Dark Riders Unit.
Turn 1 - Undead Legions
He move up some of his units during vanguard. Mine sit still during vanguard. Turn one, I move up a number
of units. I charge a bolt thrower with a unit of horse archers. I mess
up my angles on the spirit host and hexwraiths providing him an overrun
into my hexwraiths if he makes the charge on my spirt hosts.
I roll a 5 and a 4 for winds of magic. I
get two dice from the casket, putting me at 11. I attempt to caste
smiting on SA1 with 3 dice, I fail to cast. I am too far away to caste
anything else with that wizard. I then try to caste raise dead on 3 dice
and roll triple 1's. I throw the rest of my dice at the casket spell
which he is able dispel. My chariots take two wounds off of the DR2 and
they flee to the edge of the board. Shooting from SA1 and SA2 takes
two wounds of off DR4 but they pass their panic test. A catapult hits
the big warlock unit and takes off a wound, but they pass their panic
test. The other catapult either hits the Warlock bunker and does jack
poop or it hits the Executioner block and does a wound or two. I can't
remember. In close combat, he does two wounds and I do a wound and a
charge, we stick.
Turn 1 - Dark Elves
He charges my skeleton horse archers with
his big unit of Dark Riders and Sorceress. He charges my spirit host
with his big unit of Warlocks (and all the characters). The fleeing Dark
Riders rally and move back up. He rearranges a lot of other stuff to
get charges yet up or to create shooting angles. For magic he rolls a 1
and a 3 with no channels. He tries to caste Doombolt, I dispel it. In
shooting he takes a wound off of the chariots using his Dark Riders. He
kills a Morghast with his bolt throwers. In combat he easily wipes out
the Skeleton Horse Archers and the Spirit Host. He reforms the Dark
Riders while the over runs the Warlocks into the Hexwraiths (bad
movement on my turn to allow this. He also takes another wound off of
the Horse Archers that are engaged with the Bolt Thrower, However, I
take a wound off the bolt thrower as well, leaving it with 1 wound.
Turn 2 - Undead Legions
The Mortis Engine gives everything but
SA1, C1 and C2 a 6+ regen. This bumps the Ushabti regen to a 5+. I then
charge the Morghasts into the flank of his character bunker/bus. I
rearrange SA2 so that anything that charges it will overrun into thin
air. I move the Mortis Engine and Ushabti so that they can counter
charge W next turn or anything that overruns SA2. I move SA3 so that
they can shoot at the Executioners. In magic I roll a 4 and a 2. I get
two dice from the casket. I get bubble smiting off on everything but the
Chariots. This regrows a Morghast (but it only has one wound
remaining). I then try to caste Raise Dead for a chaff unit in front of
his E, W, DR3, it fails on two dice. He dispels my two dice Casket
spell. In shooting, the chariots fail to wound DR2. The archers in the
building take a wound off of DR3. Between SA2, SA3 and the catapults I
knock his Executioners down to 15 models. In combat, my Horse Archers
kill his Bolt Thrower and turn around. His dreadlord goes to town on my
hexwraiths killing 3. His warlocks get one wound through on the
Mroghasts, bringing them back down to 1. Between the Morghasts and the
Hexwraiths I do 4 wounds back. He has a banner, a bsb, and a charge. I
have a charge and a flank. He wins by one. My Morghasts mean I don't
crumble the one I lose by.
Turn 2 - Dark Elves
He charges his Warlock unit into my SA2.
He moves his big Dark Rider/Sorceress unit into position to charge my
Casket next turn. He blocks my Horse Archers with DR3. He moves
everything up for the most part. In magic he tries to get off a big
spell but rolls low on 5 dice and I dispel it. He gets a doombolt off
that doesn't do anything. In shooting he puts a wound on the Casket from
DR1. He kills a Horse Archers with DR3. He fails to wound the Chariots
with his other Dark Riders. The Dark Shards either fail to wound the
casket or it gets its regen saves. In combat his big Warlock unit and
characters crush. The Dreadlord finishes off the Hexwraiths. The
Morghast is able to do two wounds but also takes two wounds. It loses by
enough to crumble. He reforms his to face the Ushabti. His small
Warlock unit do four wounds to SA2. I do 3 (yay smiting for extra
attacks!0 wounds back. He wins by two because of his charge and I
crumble two.
Turn 3 - Undead Legions
The Mortis Engine gives everything
but the Chariots, SA1, and C2 the regen. The Ushabti charge his
character unit/ large Warlock unit. The Mortis Engine charges the small
Warlock unit. My horse archer charges DR3. SA3 backs up just a little.
In magic I roll a 6 and 5. I end up with 12. I try to get Cursed blades
off on the Ushabt on two dice, he dispels it. I use 2 dice to Raise
Dead and get 11 zombies that I put right in front of the Executioners. I
then try to two dice get Casket of Souls off on the Executioners but it
fails. I then put 5 dice into bubble smiting, he dispels it with his
scroll. In shooting, my chariots fail to wound DR2 again! SA1 does a
wound to the Executioners. C3 misfires and can't fire for two turns. C2
hits DR1 and does two wounds. They pass their panic test.
In combat, my Horse Archer dies terribly
and he reforms DR3. Looking back on this I should've sent it at a bolt
thrower to try and tie one of them up. The Mortis Engine is able to destroy the two remaining Warlocks after the Warlocks knock the archers
down to 2. SA2 and the Mortis Engine reform to face big Warlock Unit
and DR4. In the Ushabti combat, he issues and challenge and my Necrotect
goes to the back. His characters go to town dealing a total of 6
wounds. Even with my hatred I am only able to kill the two Warlocks and
put one wound through on one of his Masters. He does seven wounds
overall. I lose by 3 after the charge and the banners cancel. I crumble
another Ushabti. My armor save went away with the high strength and the
5+ regen wasn't enough to win that one. Martial prowess did it for
the Elves.
Turn 3 - Dark Elves
On his turn he charges the Executioners
into the zombies. He charges DR2 and DR3 into my chariots. He charges
DR1/ with the Sorceress into my Casket. In magic he rolls decent. He
puts four dice into the spell that reduces weapon skill and targets my
Ushabti. It goes over irresistibly. It eats the rest of his dice and puts
the small template on his sorceress. The blast kills 4 of the Dark
Riders, leaving 2. It does not damage the casket. He then shoots one of
the two remaining skeleton archers in SA2 with DR4. He pours everything
else into the Mortis Engine (the bolt throwers and Darkshards).
However, the armor saves and regen saves are enough to stop any wounds
from going through. In combat, his Excutioners crush the Zombies and
reform to face the building and Morits Engine. His characters, this is
all that is left in W1, do 3 wounds to my Ushabti. I do nothing back
and crumble another Ushabti, leaving me with 3. He manages to get a
wound through on my Chariots but the Chariots do four wounds to DR3. He
sticks. Finally DR1 attacks the Casket and is able to do a wound. The
guard are able to kill the last two Dark Riders, leaving just the
Sorceress.
Turn 4 - Undead Legions
The Mortis Engine gives everything but
the Casket, Catapults, and Casket the regen. I move SA1 up to shoot at
stuff. I move the lone skeleton archer up to try and march block or
chaff up a charge. I move the Mortis Engine back so that he characters
will overrun past my Catapult if they charge it. In magic I roll a 1 and
a 2. I get 1 dice from the casket. I get smiting off on SA1 and fail
to caste raise dead on two dice. In shooting my other catapult misfires
and can not fire for this turn or the next turn. SA1 picks off two or
three Executioners. SA3 kills one Dark Rider in DR4. In Combat, the
Chariots kill 2 in DR2, win combat and run down the remaining Dark
Rider. The Casket Guard is able to Killing Blow the Sorceress. The
Ushabti take 6 wounds and the Necrotect dies. I am able to kill one
Master. The rest of that unit crumbles.
Turn 4 - Dark Elves
On his turn he charges his Master and
Dreadlord into the Mortis Engine. He moves up his Executioners to face
the building and skeleton archers. He moves the Darkshards up. He has
no magic. In shooting, DR4 kills the last skeleton archer. His
Darkshards put the last wound through on the casket. It explodes and
doesn't get any wounds through on the two characters. His bolt throwers
are able to pick off the Chariots, because of the overrun he can go
through all three of them. In combat his Master and Dreadlord wipe out
the Mortis Engine and overrun into C3 and wipe it out.
Turn 5 - Undead Legions
I move SA3 into teh building and move SA1
out of the charge arch of the Executioners. I should have moved the
Necromancer into SA3 but forget about it. I roll a 3 and a 5 for magic.
He dispels a bubble smiting that I tried on 4 dice. I then caste wind
of death? (the template spell) into his executioners and take out 4.
Between all of the archers shooting and the catapult I take out 5 more.
This leaves that unit with 3 models.
Turn 5 - Dark Elves
He charges his characters into my last
catapult. He moves up his Darkshards and Dark Riders to shoot at SA1. He
thinks about charging the building with the executioners but with three
guys decides not to do it. He has not magic. In shooting, his
Darkshards, Bolt Throwers, and Dark Riders kill all of the Skeleton
Archers but not the Necromancer. He crushes the catapult and reforms his
characters.
Turn 6 - Undead Legions
I move my Necromancer towards the
building. In magic I roll 4 and 2. I get Smiting off on my big unit on 4
dice. He is unable to dispel it. I try to get desert wind off on the
Necromancer but fail to caste it. In shooting I put two wounds on the
executioners, leaving one model!
Turn 6 - Dark Elves
On his turn he shoots the Necromancer and
kills it. He does not try to shoot into the building. He wins, I only
have 300-400 points left. His executioner unit is worth 500. If I had
taken that down, the final tally would have been a lot closer. At the end of the day, there are a number of things I could have improved on. I could have tried to preserve my archer units and heal them back up instead of throwing them out in the open. I needed to set up my Hexwraiths better. If I hadn't lost them I probably could've taken out his bolt throwers and some of his chaff with them. I should have also restrained with my chariots and let the last Dark Rider flee to keep them alive.
The Report is Copyright (c) 2009 Dillon "thundercake" W. All rights reserved.
The Report by Dillon "thundercake" W is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
This document is completely unofficial and in no way endorsed by Games Workshop Limited. Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either (r), TM and/or (c) Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Component (c) Tom Wright 2010. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Component (c) 2009 DeeDee. All rights reserved.
Component by DeeDee is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Tree miniature (c) 2009 Games Workshop. All rights reserved. Used without permission
Component (c) 2010 Gerry Elliott. All rights reserved.
Component by Gerry Elliott is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Component (c) Lynx7725 2009. All rights reserved.
Component by Lynx7725 is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
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Component (c) Tom Wright 2009. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
The Report by Dillon "thundercake" W is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
This document is completely unofficial and in no way endorsed by Games Workshop Limited. Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either (r), TM and/or (c) Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Component (c) Tom Wright 2010. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Component (c) 2009 DeeDee. All rights reserved.
Component by DeeDee is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Tree miniature (c) 2009 Games Workshop. All rights reserved. Used without permission
Component (c) 2010 Gerry Elliott. All rights reserved.
Component by Gerry Elliott is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Component (c) Lynx7725 2009. All rights reserved.
Component by Lynx7725 is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Component is Copyright (c) 2009 Tom Wright. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Component (c) Aaron Port 2009. All rights reserved.
Battle Chronicler Component by Aaron Port is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Component (c) Tom Wright 2009. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.













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