Rasetra City Guard
Background Lore
Rasetra is a city of Nehekhara. It is located in the south-eastern corner, roughly one thousand three hundred miles from Khemri and is surrounded by jungles.
It was once a large city established by King Rakhash of Khemri as a defensive stronghold. Due to its distance from the centre of Nehekhara it was often the last city to be conquered by the major kings of the Nehekharan past. It was conquered by Khetep, as was all of Nehekhara, but joined in the attack on Khemri during the reign of Nagash. Unfortunately, the alliance which had overthrown Nagash collapsed and the cities warred with each other. It was then conquered by Alkharad and Alcadizaar. Finally, Settra, in his second coming, took the city and commanded the kings back to their chambers, awaiting his call to arise. (this is all standard history of the city that can be found multiple places online)
In life the men of Rasetra were known for their skill and savagery in battle, from years of fending off Lizardmen raiders. Their chariots were pulled by great jungle lizards, and they were known to use Thunder Lizards as beasts of war in larger battles.
The City Guard of Rasetra has battled the savage lizard cohorts for thousands of years. Over time the Kings and Princes of the city have come to realize that the smallest blow dart or javelin could lay low the mightiest of constructs if the weapon had been dipped in poison. The Necrotects were ordered to find a way to shape stone so that it would resist this cowardly weapon of the lizards. It has taken hundreds of years but the constructs that are magically carved from stone glow with a green fire in their eyes are able to resist all but the most lethal of poisons. The Necrotects hid this secret well, none but the Tomb Kings that command them know the secret of how the stoneshaping methods have changed. With Rasetra so close to the jungles, the City Guard has moved away from using cavlary based units. The jungle has proven too thick for the quick moving Horse Archers or Horsemen to be of much use. More often than not, the skeleton steeds will become entangled in vines or mud, or break their legs on a hidden hole in the ground. Chariots are too wide to effectively maneuver in the dense vegetation and were frequently trapped and cut down before their use was diminished. On the other hand, Warsphinxs are big enough to trample any obstacles in their way and Tomb Scorpions are able to use their multiple legs to quickly traverse even the densest jungle.
The City Guard prefers to fight hand to hand with their enemies. Long wars against the Lizardmen and their numerous Skink cohorts have taught them that arrows are often wasted against the fast moving Skinks and can be rendered useless by the dense canopies of the jungle. While catapults and archers guard the walls of the city, the main strength of the Guard lies in it’s Skeleton Warrior legions and the mighty constructs that back up these legions.
Special rules
All constructs have a Poison Resistance of 2. Calvary or monstrous cavalry, or chariots may not be taken if this Battlescroll is used.
Units
1 Necrotect- “”Zhar the Gifted”
- all units within 12 inches of Zhar have hatred
- Magic Item: the Chain of Rasetra, Bound Spell Lvl 3, Souls of Rasetri: Target unit gains D6+1 wounds, Large Targets and Constructs may only recover 1 wound.
2-4 units of Skeleton Warriors
Each unit must have at least 20 models
4 Scorpions
2 Warsphinx’s
Breath weapon is poison, not flaming
1 Necrolith Colossus
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